Tool
Sensitivity converter
Use cm/360 as the anchor, then test around the suggested range until the game feels right in your hand.
How it works
More than a one-number converter
The goal is to give you a starting point that feels close enough to tune instead of forcing a total reset.
Convert from physical movement
The result is anchored on cm/360 so your hand movement stays consistent when you jump from one shooter to another.
Use the fine-tune band
Converted sensitivity is the starting point. Small 2 to 5 percent adjustments usually finish the job once you feel the game's recoil and movement.
Cross-check with real setups
Nearby player ranges and hardware suggestions help you sanity-check the result before you queue into a match.
FAQ
Sensitivity converter FAQ
Quick answers to the common questions players ask before they start testing a new sens.
How does this sensitivity converter work?
FPSLab converts your source settings into cm/360 first, then calculates the equivalent target-game sensitivity from that shared physical movement distance.
Why use cm/360 instead of only eDPI?
eDPI is useful inside a game family, but cm/360 is better for cross-game conversion because it represents real mouse travel distance on your desk.
Will the converted value feel exactly the same?
It gets you close, but not perfect. Different games have different visuals, movement models, scopes, and fight distances, so you should still micro-adjust after the first conversion.
Which games are supported right now?
The current set focuses on Counter-Strike 2, VALORANT, Apex Legends, Overwatch 2, and Fortnite.